Cinderella Raccoon and Fox Masks

Custom raccoon and fox masks, each with a bespoke face rest based on the actor's 3D scan, 3D printed for Blue Hill Troupe's Cinderella

Betty Boop

Betty Boop, from 'Old Man of the Mountain', VR painted.

Fleischer Setback Camera - Digital Reconstruction

Digitally reconstructing Fleischer Studios' Stereoptical Process, the rotating sets and the setback camera, with modern computational techniques

Future-Historical Acting

An interactive virtual agent that holds historical acting gestures and technique and applies them dynamically, pitched to the Choreographic Coding Lab

The Pirates of Penzance Airship

A VR-painted pirate airship, animated in Quill for the overture of Blue Hill Troupe's The Pirates of Penzance

The Pirates of Penzance Props

Telescoping binoculars and steampunk gears, 3D printed for Blue Hill Troupe's The Pirates of Penzance

Sweeney Todd VR Stage

A Quill VR painting of Eugene Lee's original 1979 Broadway stage for Sweeney Todd, to be converted to VR, with research into how the barber chair worked

Bought/Broken

Unity/WebXR development for Theresa Loong and Robbie Lynn Hunsinger's VR piece on intimate partner violence

Amazon Astro Synthetic Data

Developed the realtime simulation of human pose detection for the robotics initiative Amazon Astro

Drossling

Quillustration of a character designed by Austin Sung

Audrey II Digital Puppet

VR Painted digital puppet for Little Shop of Horrors.

Mallow Out

This is fine. Painted/Animated in Quill VR.

The Great Comet Stage

A fan VR stage rendition of Natasha, Pierre, and the Great Comet of 1812, for live performance in VRChat

Porgy and Bass

A silly pun, realized in VR

Disney Multiplane Camera - Reverse Engineering

Using optical flow and synthetic data to reverse engineer the performance of Disney's Multiplane Camera, starting with the opening forest shot of Bambi

Eyvind Earle's Sleeping Beauty in VR

Adapting Eyvind Earle's Sleeping Beauty background tutorial (c. 1959) into a VR painting in Quill, and later into procedural Blender geometry nodes

Walk With Me

Visuals that responded to the dancers' Emotibit biometric data, for the virtual Battery Dance Festival

A Little Night Music Stage

A fan VR stage rendition of Sondheim's A Little Night Music, for live performance in VRChat

VR Painterly Stages

VR-painted stages for musicals and operas, performed in VRChat and animated for live theater

Amazon Go Synthetic Data

Developed the human body synthetic data generation pipeline for training Amazon Go cashierless stores

The Abominable Showman

Sang the Yeti's operatic songs for Ted Baker's 2015 holiday campaign, The Abominable Showman

Perry Ellis 'Shop of the Future'

Coded and constructed the magic mirror component for Perry Ellis' 'Shop of the Future' in Macy's Herald Square

Mansion History

Developed and deployed the multi-touch interactive tour of the Carnegie Mansion for the Cooper Hewitt Design Museum

Canvs Sentiment App

Developed features for Canvs, Mashwork's sentiment-analysis web application for TV audiences

Canvs Reactions

Visualized audience reactions to TV episodes across large Twitter datasets, for Canvs

Kidoairaku

Collaboration between Kenji Williams, dancers, and J-COLLABO (Brooklyn based Japanese cultural nonprofit institution)

Brookfield Place

Developed massive multi-touch kiosk app and digital signage for wayfinding and branded content

Shadow Plane 3D Scanner

A 3D scanner that reconstructs a point cloud from video of a shadow passing over an object, re-implemented in openFrameworks

Shadow Figures

An interactive shadow animation platform for performance that swaps a performer's shadow for a recorded or generated one, using an infrared camera and projection mapping

Infographics.com Data Visualization

Interactive data-visualization widgets and applications for clients at Infographics.com

Illumin-S Laser Harp

Implemented 3D attenuation with a laser harp for musical performance, with artist Avant Muse

Painterly Rendering for Animation

A Maya extension that renders 3D animation as if hand-painted, built for Brown's Interactive Computer Graphics (CS224)