Resume · Body Labs

Created the synthetic and augmented data pipeline for animated 3D human avatars

Research Engineer · New York, NY · 2015 – 2017

The pipeline composed avatars from parts: extract a pose from one mesh, move a scanned body’s shape and texture into it (across genders if needed), and render the result into a background captured on a phone with ARKit, as an image or an animated sequence (Alembic, .blend, FBX).

A scanned body reposed and rendered into an ARKit background capture

Digital Humans · Animation · Machine Learning

Python · Blender · C# · Unity