Created the synthetic and augmented data pipeline for animated 3D human avatars
Research Engineer · New York, NY · 2015 – 2017
The pipeline composed avatars from parts: extract a pose from one mesh, move a scanned body’s shape and texture into it (across genders if needed), and render the result into a background captured on a phone with ARKit, as an image or an animated sequence (Alembic, .blend, FBX).
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Python · Blender · C# · Unity