Animated FBX from body-capture data, with a real-time Unity client
Research Engineer · New York, NY · 2015 – 2017
SMPL in Unity (2016): the SMPL body model brought into Unity as a skinned mesh whose shape and pose blendshapes could be driven live from the Inspector, male and female side by side.

On the FBX side: unposed SMPL meshes plus CMU motion-capture clips, fit to the body model through Moshcap and baked into FBX per body and clip (walking, boxing, reaching, golf, a spin dance).
Python · Autodesk FBX SDK · C# · Unity