Resume · Body Labs

Animated FBX from body-capture data, with a real-time Unity client

Research Engineer · New York, NY · 2015 – 2017

SMPL in Unity (2016): the SMPL body model brought into Unity as a skinned mesh whose shape and pose blendshapes could be driven live from the Inspector, male and female side by side.

SMPL in Unity: shape and pose blendshapes on a skinned mesh

On the FBX side: unposed SMPL meshes plus CMU motion-capture clips, fit to the body model through Moshcap and baked into FBX per body and clip (walking, boxing, reaching, golf, a spin dance).

Digital Humans · Animation

Python · Autodesk FBX SDK · C# · Unity